Portal Quests > Isle of Dread

😱 Cazic Thule Trials

Quest Name: Cazic Thule Trials
Level: 50+
Class: All
Quest NPC: Graumord Citizen, in the Inn. (Unattackable on 2nd floor)
Location: Isle of Dread


Cazic-Thule is also known as The Faceless. He is the god of fear. Followers of the Faceless fear their Lord and believe that only by causing terror in others will they be spared his vengeful wrath. Fear rules their lives and through fear they rule the lives of others. Pain, misery, violence, torture, living sacrifice - these are the tools of a Cazicite. Many lizardman tribes are devout followers of Cazic-Thule, but his number of humanoid followers grows daily, a cold shadow slowly engulfing the bright spots of Norrath in a nightmare of horror and pain. Creator of the trolls of Norrath, he is worshipped primarily by lizardmen, the Iksar, and some humans of evil alignment. He is allied with Rallos Zek and Innoruuk, and the enemy of Mithaniel and Erollisi Marr.


QUEST: Beginning

You need to first acquire postive faction with the citizens of graumord to log the quest. You can do this by killing all mobs but sacrifice and citizen of graumord on the isle. After you acquire postive faction speak to the graumord citizen in the Inn that you cannot attack on the second floor to log the quest.

Graumord citizen: Finally someone who has braved the treachery of Cazic! Will you continue the fight and free the imprisoned souls he has taken?
You: I will continue the fight.

After logging the quest you must kill the 3 faceless generals at the citadel and loot their essences. These are Dread, Fright, and Terror's Essences.

Once you have all 3 essences return to graumord citizen and he'll make the essences into cazic's scent so you can access Cazic Thule's Estate. When you reach the Estate the mob guarding the front door will become KoS and attack you if you have Cazic's Scent on you.

Important note: do NOT ever delete Cazic's Scent, this is necessary later when respawning CT to remove the guardian at the door each and every time!

You have to be in the KS Group and loot The Guardian's Heart to continue. Once you have done this proceed downstairs to Kithgrin.


Trial One: Trial of Endurance

  1. Speak to first Kithgrin to continue.
  2. Once you have finished speaking with Kithgrin go down the long hallway alone.
  3. You will recieve a pop-up and 6 thoughtbleeders will spawn on you.
  4. Die and have the others with you pull the 6 thoughtbleeders upstairs outside with a pet pull. (apparently the thoughtbleeders will continue to spawn for 30 minutes, you must kill them all).
  5. Rez back and wait in the hall to recieve the pop-up to continue to the second trial.
  6. After finishing that quest head down to the second Kithgrin.

Alternate strategy to deal with the thoughtbleeders:

A. Have questor stay upstairs by Kithgrin. Have tanks and healers set themselves up. The tank can be an alc or a tank. Resist Faithful is recommended for the healer.
B. As the tank goes into their designated alley, they should camp way in. As they face the back wall, count out 4 blocks (on the floor) and have toes right on the line.
C. Put tank view in 1st person, have the healer test LoS and have tank slowly back out until LoS is established.

Side Note: If questor is one of the tanks. Make sure they get one of the last allies. Remember, questor does not get pop up and spawn bees till they reach the back of the room. This way they can spawn and run in to grab their bee right away to avoid healers getting AoE DoT. If there are tanks (pal, war, sk) a floating enc and alc is recommended to run around passing out mana and md’s to tanks and/or healers. Questor must stay alive for 30 min to get pop up and advance to 2nd trial.

We found, if a bee dies, don’t loot it or look at loot and it will not respawn.

D. When everyone is ready and buffed, have questor talk and run in to the end of main tunnel, get pop up and spawn bees. When we did, things started to get bad towards the end. A tank died after about the 23 min mark. Things slowly declined after that. In the end, I had all 6 bees on me, everyone else was dead. I had caster ZK snowman form casted and spammed recons and md’s. I died at the 29 min mark (per my record) rezed back 2 min later, bees had despawned. When I was done loading back from rez. I got the pop up advancing my quest (not sure why, 'cause it's wasn't the 30min mark, but close enough I guess).


Trial Two: Trial of Celerity

  1. Speak to the second Kithgrin to continue.
  2. Have your raid party go into the catacombs and sit in the room with the pool in it.
  3. Speak to Trial of Celerity to continue.
  4. Red level versions of named will spawn in the catacombs.
  5. Have a Mage CotH you to the room they are in, in which case Qual'Tin should have spawned.
  6. Your quest will advance to kill Qual'Tin.
  7. You have to be in the Qual'Tin KS group when he dies to receive the flag to continue.
  8. Once you kill Qual'Tin proceed to the next Kithgrin despawning the wall he's hiding behind.

Note on Qual'tin:

Qual'Tin is not KoS upon entering room. You get a pop up and he tells you something about letting your raid get the first hit. He Dt'd our tank, and I kited him on Toss. He hits hard and has low HP and a nasty AoE that killed almost everyone. The strategy given (in this walkthrough, regarding a Coth'er) is gonna be the easiest to do.

If a guild decided to not run ahead and CoH questor, they have a tough road ahead of them; will be needing multiple tanks and healers and ALOT of DD. The mobs hit hard and have Huge HP. There is first Contagon and festering Jack, then there is Impale and Zin the desicator and 3 Bloodletters (all con red@60, all bad ass). I could not solo tank any one of them on Toss. They have a very large AoE and it makes it hard to rez back.


Trial Three: Trial of Contention

  1. Speak to the third and final Kithgrin to continue.

"The final trial is the trial of contention. In this trial you must face the contempt in your own head. If you pass you will have been deemed worthy to face the Faceless. You must defeat the Watchman. Defeating him will take more than you might have but in the end you will realize his flaw."

  1. Kithgrin should despawn and The Watchman should spawn in the hall you came in and head straight towards you and your raid party.

TR posted: ...The Watchman has a giant Vampire graphic...spawns in west hall four seconds after you begin talking to Kithgrin. Roaming Path: the Watchman begins at the end of the east hall then moves through the center room to the north hall. After reaching the bottom he faces the west wall for a couple seconds then turns and walks up to the center room again. Next he goes down the west hall, stops, and turns around right before entering the west room and walks back to the center room. From here he takes four steps to the south hall, but turns around and starts heading to the east hall. The Watchman then repeats the same path routine as noted above.

Gonzales states: Watchman spawns in the hallway, what I did years back was have everyone in the hallway, went and spawned him and then killed him

  1. Kill the Watchman, ensuring your questor is in the KS group. Then proceed into the main room with the big lava pool before Statue of CazicThule room.

Note on Watchman damage: the Watchman quads and kicks for 1,600.

Abilities:

  • Casts a 2,000 proc on himself when he spawns.
  • Casts a MASSIVE DoT on himself when he spawns.
  • Casts a 0 Power Debuff on Target who has agro when the Watchman is engaged.
  • Sometimes casts a full reheal on himself.
  • Sometimes casts a 10,000 heal on your raid party members.

Statue of Cazic Thule

  1. Enter the Main Chamber and non-connable enraged phantasms will spawn and root everyone in the room.
  2. They will then become connable and attackable and proceed to mass kill everyone in the room.
  3. When you kill one 2-3 will take its place.
  4. To complete this part of the quest you must loot the gem off one of these enraged phantasms. Note the questgiver must loot this gem.
  5. Continue, questgiver only, to the Statue of CazicThule.

God of Fear: Cazic Thule

  1. Upon entering the Statue of CazicThule's room you will recieve a pop-up to awaken the Statue of CazicThule.
  2. The Statue will then turn into CazicThule.
  3. CazicThule will proceed to own everyone in his path until he is killed or despawns.

NOTE: CazicThule cannot be main tanked cause he'll constantly DT during the fight.
NOTE: lol Cosa Nostra on CLW proved this wrong during the summer of 05, CG!


Completing Trial 3 will give you a self port (500 charges) to IoD. It is the Kithgrin in part 3 that you speak to to refill your selfport. It is an item in the "magic" slot in inventory, it looks like a talisman-don't delete it!

Using the self port is a quick way to get to Cazic Thule to see if he is 'up'. Like Bert's Throne, if the CT statue is NOT up you can't spawn him (statue respawns around 6-7am every day).

Once you finish Trial 3, spawning CT is always the same:

*Spawner ensures he has Cazic's Scent in his inventory (don't ever delete this).

*[Important!! Buff up and get md's BEFORE using the self port. You get ported to the very top floor (which ends up being very near the main entrance) - and there are a ton of spiders and cockroches that you can't con, but you step on them when you move and get popups telling you that you just took 1k damage.]

*OK, now that you have the scent, and are buffed up, use your self portal. Once in Cazic Thule's estate, get to the CT spawn point and see if the statue is 'up'. If you see it and con it, it's 'up'.

*If it's up, have your raid party assemble in IoD, at CT's Estate.

*Once the raid party is ready at the Estate, the spawner goes to the main entrance, and uses "Cazic's Scent" to remove the Guardian blocking the doorway.

*Run your raid party down to where CT spawns. For every trial the spawner/questor completes, they can open a new invisble wall. Those who have completed all the trials can open them all just by running into them - this is how you get your raid party down to the spawn room.

Note: Once CT spawns the walls cannot be passed through so make sure everyone is assembled before spawning. (logging off and on to run through walls can be done also, but does not work on the main entrance, or on the invis wall that pops after you spawn)

[*Important note!!: Do NOT do this next step until all your raid party is behind you and ready....once you spawn the enraged phantasms they despawin in about 5-10 min....if they despawn on you before you've had a chance to kill enough to loot a stone, the statue will also despawn meaning you can't kill CT until the statue is up again.]

*Once you enter the main room, in the middle of the ramp, the spawner will get a popup (choose "continue onward" to do it right) and spawns the enraged phantasms. They chat with each other for a min. and then respawn KoS and you have to kill them until one drops the stone that you put into the statue. At this point, it does not have to be the spawner to loot the stone, have the least critical member of the raid party loot the stone to put in the statue as chances are they are going to die.....

*raid party sets up to own CT (see strategies below), and when ready the person with the stone will enter the Statue of Cazic Thule's room, CT spawns in the very back of the room where the statue is. You'll receive a popup to awaken CT and put the stone in the statue.

*Statue respawns as CT: kill and loot!


Isle of Dread (IoD) Portal Quest

Quest Name: Isle of Dread (IoD) Portal Quest
Level: 50
Class: all
Quest NPC: Norach
Location: Cazic Thule (C)

Rather than log the quest first, it is easier to get the items you need then travel to Cazic Thule. So, in order to get 'flagged' for Isle of Dread, first you must kill a Dreadnaught. You can find a Dread south/east of Anu Village in Permafrost (s).

Strategy tip: You must either kite it, or main tank it while the rest of the group hides behind boulders or logs to avoid the AoE. Once the AoE has gone off, they can pop up and continue to use missile weapons or cast until it is time to hide again. Loot the dread, and you will obtain a Medallion of the Faceless. More info on Dreadnaughts.

Now take the medallion and 10,000 tunar run to a small island on the lake south of the main temple in Cazic Thule (c).

Speak to Norach, give him the medallion, pay him the 10k(which you have to pay each and every time) and you are now flagged to get to the Isle of Dread, Congratulations! You can always go to IoD now, by going to Norach and paying him 10k, you will not need a dread necklace again.


Various IoD Spawns

Terrors, Frights and Dreads haunt a soaring tower high atop the tallest mountain on the Plane of Fear. To fight these horrors, one must lure them out of their lofty lair. Sacrificing a Necromancer's or Mage's pet is the most efficent way of getting one out to be tanked. When the pet gets to the ramp taunt the mob off it and pull to one side of the large rock under the ramp. All other classes need to stay on the otherside to avoid the AoE. Keep the damage steady and the heals up for the win.

Megaladon

Difficulty: Super Hard (ultra rare spawn)
Level: 63+
Location: In ocean west of Sirens. (Dread Seas West - TY TR). You must swim out to find him.
AoE: 2,000 Poison AoE DoT
Abilities: Aquaticpoison - 575 damage Cazic’s Rage: 1500 DoT
Stats: Crit 4,000 damage
Loot

  1. Flag for killing Megaladon
  2. None.
  3. Rarely a Tradeskill item.

Reaver of Graumond

Difficulty: Hard
Level: 55
Location: Spawns from east edge of town to east shore.
AoE: Lifetap AoE
Strategy: The main tank gets all buffs first. Preheal the MT before he pulls Reaver of Graumord. The MT pulls it to a side of a hill. All casters go to elevated spots on the hill were the AoE does not reach them. Continue killing Reaver of Graumord this way till it dies.
Loot:

  1. A random Isle of Dread armor set piece.
  2. A random crusted ring.
  3. Reaver of Graumord.
  4. A stackable item.
  5. Generic Isle of Dread Loot.

Impale

Medium: easy
Level: 55
Location: Spawns near dock or on hill by Sirens
Debuff: 0 AC debuff
Strategy: The main tank gets all buffs first. A pet is used to take the AC debuff. Next the MT gets a Preheal and pulls Impale. Now casters damage Impale till it dies.
Loot:

  1. A random Isle of Dread armor set piece.
  2. A random crusted ring.
  3. Dreadtusk
  4. A stackable item.
  5. Generic Isle of Dread Loot.

Festering Jack

Difficulty: Easy
Level: 55 Zone
Location: Spawns in pit or around the rim of pit
AoE: None
Abilities: Swarming Mentality - 500k AoE
Strategy: The main tank gets all buffs first. Preheal the MT before he pulls Festering Jack. Jack has high resists to all type of nukes. It also has a lot of hp. Just keep attacking at Festering Jack untill he dies.
Loot

  1. A random Isle of Dread armor set piece.
  2. A random crusted ring.
  3. Festertwig.
  4. A stackable item.
  5. Wicker bow
  6. Generic Isle of Dread Loot.

Contagion

Difficulty: Easy
Level: 55
Location: Spawns in pit
AoE: 5 minute poison AoE (small)
Strategy: The main tank gets all buffs first. Someone keep time when MT pulls. Preheal the MT before he pulls Contagion. Now everyone damages it till about 4 minutes and 45 seconds. Have everyone hide behind a rock till AoE goes off. Continue the AoE steps till Contagion is dead.
Loot

  1. A random Isle of Dread armor set piece.
  2. A random crusted ring.
  3. Ebon mandible.
  4. A stackable item.
  5. Robe of ebony.
  6. Generic Isle of Dread Loot.